Ponedeljkov seminar računalništva in informatike - Arhiv
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sobota, 11. marec 2023 Masayukija Kanbara in Taishi Sawabe - Nara Institute of Science and Technology, Japan
V ponedeljek 13. marca 2023, ob 16.00 uri v VP1 (UP FAMNIT), bo Hicup-lab gostoval profesorje z laboratorija za oblikovanje interaktivnih medijev z Inštituta za znanost in tehnologijo - Nara, iz Japonske. V sklopu ponedeljkovega seminarja bosta predstavila svoje področje izr. prof. Masayukija Kanbara in doc. Taishi Sawabe, prisoten pa bo tudi direktor laboratorija (IMBD) Hirokazu Kato.
ČAS/PROSTOR: 13. 3. 2023, 16.00, VP1 (UP FAMNIT)
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PREDAVATELJ: Masayuki Kanbara
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Dr. Masayuki Kanbara received a Ph.D. degree in engineering from Nara Institute of Science and Technology (NAIST) in 2002. He was an assistant professor at the Information Science Department at NAIST since 2002 and a visiting researcher at University of California, Santa Barbara in 2008-2009. He has been an associate professor at NAIST since 2010. Fields of research are focused on augmented reality, computer vision and Human-Robot Interaction.
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NASLOV: Gentle Stroke with Speech by Robot for Infusing Positive Emotion
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POVZETEK:
It has been demonstrated that the action of “stroking” has a relaxing effect on the body and mind. However, while some studies have shown the importance of “Gentle stroke with speech,” it has not been clarified how human actually perform the “Gentle stroke with speech” behavior. In this study, we analyzed the “Gentle stroke with speech” behavior with the aim of modeling the “talking and stroking behavior” in a situation in which a person is caring for another person.
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PREDAVATELJ: Taishi Sawabe
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He received his B.E. adviser, Prof. Ma, from Ritsumeikan University in the field of biomimetics robots. He received a Ph.D. from Adviser Prof. Hagita at the Ambient Intelligence Laboratory at NAIST. His research interest is Biomimetics robots, Human-Robot Interaction (HRI), Human Comfort, and Autonomous Vehicles. Mini projects: TSUNDERE-Interaction, VR Live Agent-Interaction.
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NASLOV: Comfort Intelligence for Autonomous Vehicles
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POVZETEK:
In this presentation, I will introduce an intelligence system that considers passengers’ comfort inside moving autonomous vehicles, which is called Comfort Intelligence (CI). In the research, anxiety reduction is mainly targeted. Anxiety comes from a variety of stress factors. In the field of vehicles, I defined stress in autonomous vehicles as Autonomous Vehicle Stress (AVS) to estimate, classify and consider reduction methods for reducing anxiety in autonomous vehicles. Moreover, anxiety is not only about stress but also has to consider motion sickness, called Autonomous Vehicle Motion Sickness (AVMS) which is mixed with car sickness and VR sickness in the future autonomous vehicle environment. Therefore, this study explains the importance of considering comfort intelligence (CI) by looking at previous research on anxiety, as well as discussing stress and motion sickness perspectives.
Vabljeni!
nedelja, 15. januar 2023 Jamolbek MATTIEV: Word Game Modeling using Character-level N-grams and Statistics
Jutri, v ponedeljek, 16. januarja 2023, bo ob 16.00 uri prek spletnih orodij na daljavo izvedeno
predavanje v okviru PONEDELJKOVEGA SEMINARJA RAČUNALNIŠTVA IN INFORMATIKE
Oddelkov za Informacijske znanosti in tehnologije UP FAMNIT in UP IAM.
ČAS/PROSTOR: 16. januar 2023 ob 16.00 na daljavo
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PREDAVATELJ: Jamolbek MATTIEV
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Jamolbek Mattiev did his master's at the Politecnico di Torino in the field of Computer Engineering. He did his PhD at UP FAMNIT in 2020. His research topic was "Clustering class association rules to form a meaningful and compact classifier". Currently he is working at the Urgench State University as the vice-dean for research and international cooperation at the Faculty of Physics and Mathematics. His research interests include Machine Learning, EEG Classification and Natural Language Processing.
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NASLOV: Word Game Modeling using Character-level N-grams and Statistics
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POVZETEK:
The word games are one of the most essential factors of vocabulary learning and matching letters to form words for children aged 5-12. These games help children to improve letter and word recognition, memory-building and vocabulary retention skills. Since Uzbek is a low-resource language, there have not been enough research works for designing word games for the Uzbek language. In this seminar, we present two models for designing the cubic-letter game also known as the matching-letter game consists of a predefined number of cubes with a letter on each of its sides, and word cards to form those words using a combination of cubes for the Uzbek language.
Seminar bo potekal v angleškem jeziku v Zoom "klepetalnici" na naslovu:
https://upr-si.zoom.us/j/297328207?pwd=S3Zpdk1VR3pjckNtWkQwKzlvcDR5UT09
Vabljeni!