Ponedeljkov seminar računalništva in informatike - Arhiv
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ponedeljek, 16. marec 2026 Daniil Baldouski: Towards a closed-loop wood value chain: multi-objective optimization and real-world benchmarking
V ponedeljek, 16. marca 2026, bo ob 16:00 uri izvedeno
predavanje v okviru PONEDELJKOVEGA SEMINARJA RAČUNALNIŠTVA IN INFORMATIKE
Oddelkov za Informacijske znanosti in tehnologije UP FAMNIT in UP IAM.
ČAS/PROSTOR: 16. marec 2026 ob 16.00 v FAMNIT-VP3.
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PREDAVATELJ: Daniil BALDOUSKI
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Daniil Baldouski is a fourth-year PhD student of Computer Science at UP FAMNIT.
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NASLOV: Towards a closed-loop wood value chain: multi-objective optimization and real-world benchmarking
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POVZETEK:
This work addresses the problem of designing closed-loop supply chain (CLSC) networks where production residuals and end-of-life products are reintegrated into the production cycle. A multi-objective mixed-integer linear programming (MILP) model is proposed that simultaneously minimizes economic costs and environmental impact. The model supports multiple echelons, multiple resource commodities, and resource transformation through pre-defined recipes, enabling the reuse of production residuals within the network wherever possible. A systematic benchmark generation methodology for CLSC optimization models is also introduced. The methodology supports controlled variation of network spatial structure through multiple location sampling methods and supply chain topology through alternative recipe scenarios. Real-world data from the Slovenian wood value chain is used to generate a benchmark dataset across different scales and configurations. Computational experiments show that small and medium instances are solved to optimality within reasonable time limits, while large instances present computational challenges depending on spatial configuration and supply chain complexity. The results also reveal an asymmetric trade-off between cost and environmental impact under different carbon pricing scenarios, where modest cost increases can lead to significant environmental benefits.
Seminar bo potekal v angleškem jeziku v predavalnici FAMNIT-VP3 s pričetkom ob 16:00 uri.
Vabljeni!
ponedeljek, 23. februar 2026 Gašper ŽUBER: Accessibility of public sector websites and mobile apps
V ponedeljek, 23. februarja 2026, bo ob 16:00 uri izvedeno
predavanje v okviru PONEDELJKOVEGA SEMINARJA RAČUNALNIŠTVA IN INFORMATIKE
Oddelkov za Informacijske znanosti in tehnologije UP FAMNIT in UP IAM.
ČAS/PROSTOR: 23. fabruar 2026 ob 16.00 v FAMNIT-VP3.
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PREDAVATELJ: Gašper ŽUBER
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Gašper Žuber works as an advisor at the Slovenian Administrative Academy within the Ministry of Public Administration, focusing on quality and accessibility in the public sector. He is involved in monitoring and promoting compliance with the Slovenian law on accessibility of websites and mobile applications, based on international standards. He has participated in various presentations and discussions around accessibility in public services.
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NASLOV: Accessibility of public sector websites and mobile apps
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POVZETEK:
In this presentation, we will explore why accessibility matters for all users, common pitfalls in creating accessible online content, and practical steps you can take to make websites, mobile apps, and public documents more inclusive. We will share insights on typical accessibility errors such as missing alternative text for images, issues with keyboard navigation, and inaccessible PDF documents and offer simple guidelines you can apply right away to improve digital inclusion in your organization.
Seminar bo potekal v angleškem jeziku v predavalnici FAMNIT-VP3 s pričetkom ob 16:00 uri.
Vabljeni!
ponedeljek, 12. januar 2026 Marko GRGUROVIĆ: Smoothing & Motion in Video Games
V ponedeljek, 12. januarja 2026, bo ob 16:00 uri izvedeno
predavanje v okviru PONEDELJKOVEGA SEMINARJA RAČUNALNIŠTVA IN INFORMATIKE
Oddelkov za Informacijske znanosti in tehnologije UP FAMNIT in UP IAM.
ČAS/PROSTOR: 12. januar 2026 ob 16.00 v FAMNIT-VP3.
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PREDAVATELJ: Marko GRGUROVIĆ
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Marko Grgurovič is the CEO and founder of Triternion, the independent studio behind the medieval multiplayer hit Mordhau. Today, he leads a team of approximately 35 developers based in Ljubljana focused on creating high-fidelity, skill-based multiplayer experiences that prioritize deep combat mechanics and fluid, realistic character movement.
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NASLOV: Smoothing & Motion in Video Games
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POVZETEK:
In this talk we will explore the evolution of game development through the lens of a smaller indie studio that has to "do more with less". The talk bridges the gap between high-level industry trends and the under-the-hood technical challenges of creating fluid, responsive motion in modern video games. We will look at smoothing functions and springs, and how they can be used in both error correction and procedural animation techniques.
Seminar bo potekal v angleškem jeziku v predavalnici FAMNIT-VP3 s pričetkom ob 16:00 uri.
Vabljeni!






