Ponedeljkov seminar računalništva in informatike - Arhiv
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torek, 19. maj 2026 Daniel LE ROUX: Should Schools Ban Smartphones to Enhance Academic Performance? Evidence from Five South African High Schools
V četrtek, 21. maja 2026, bo ob 15:00 uri izvedeno
predavanje v okviru PONEDELJKOVEGA SEMINARJA RAČUNALNIŠTVA IN INFORMATIKE
Oddelkov za Informacijske znanosti in tehnologije UP FAMNIT in UP IAM.
ČAS/PROSTOR: 21. maj 2026 ob 15.00 v FAMNIT-VP3.
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PREDAVATELJ: Daniel LE ROUX
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Prof. Daniel le Roux heads up the Cognition and Technology Research Group at Stellenbosch University in South Africa. He studies various dimensions of the interaction between humans and technology with emphasis on the cognitive and behavioural processes by which humans, both individually and collectively, adopt and adapt to technologies, and how this impacts their performance and well-being. His research is interdisciplinary in nature and has been published in outlets across various domains including Information Systems, Psychology, Business Management and Education.
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NASLOV: Should Schools Ban Smartphones to Enhance Academic Performance?
Evidence from Five South African High Schools
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POVZETEK:
In recent years, concerns about the impact of smartphone use on high school students’ academic performance have intensified, prompting some schools to consider restrictive policies, including complete bans. This seminar presents findings from a multi-year research project conducted in collaboration with five South African high schools, involving data from 2,195 students, 2,264 parents, and 203 teachers.
While principals, teachers, and parents widely perceive smartphone use during school hours as detrimental to academic performance, empirical evidence remains mixed. Drawing on two studies—an experimental design and a large-scale survey of students and teachers—this seminar examines the relationship between smartphone policies, usage patterns, and academic outcomes. The findings offer nuanced insights into the effectiveness and implications of smartphone restrictions in school settings.
Seminar bo potekal v angleškem jeziku v predavalnici FAMNIT-VP3 s pričetkom ob 15:00 uri.
Vabljeni!
ponedeljek, 18. maj 2026 Peter Knees: Digital Humanism – Actively and Inclusively Shaping the Digital Transformation
V ponedeljek, 18. maja 2026, bo ob 16:00 uri izvedeno
predavanje v okviru PONEDELJKOVEGA SEMINARJA RAČUNALNIŠTVA IN INFORMATIKE
Oddelkov za Informacijske znanosti in tehnologije UP FAMNIT in UP IAM.
ČAS/PROSTOR: 18. maj 2026 ob 16.00 v FAMNIT-VP3.
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PREDAVATELJ: Peter KNEES
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Peter Knees is Full Professor for Information Processing and Retrieval at the Faculty of Informatics, TU Wien. For nearly two decades, Peter has been a leading researcher in Music Information Retrieval, with contributions to multimedia and text information retrieval, recommender systems, and digital arts. As UNESCO Chair for Digital Humanism, he focuses on responsible AI, digital literacy, and bridging technological innovation with human-centered values.
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NASLOV: Digital Humanism – Actively and Inclusively Shaping the Digital Transformation
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POVZETEK:
Digitization and Artificial Intelligence are transforming key areas of society, science, and the public sphere. This presentation examines these transformation processes from the perspective of digital humanism and discusses the design of technological innovation in accordance with democratic values, transparency, and social responsibility. The focus is on questions of algorithmic decision-making processes, power and dependency structures within digital infrastructures, and new demands on skills and education. The talk will highlight the activities of the Digital Humanism Initiative and the UNESCO Chair on Digital Humanism at TU Wien. Particular emphasis is placed on the importance of interdisciplinary research between computer science, the humanities, and social sciences in critically reflecting on and actively shaping digital transformation.
Seminar bo potekal v angleškem jeziku v predavalnici FAMNIT-VP3 s pričetkom ob 16:00 uri.
Vabljeni!
ponedeljek, 11. maj 2026 Arsen Matej GOLUBOVIKJ: Rethinking Subjective Features in Recommender Systems: Personal Views Over Aggregated Values & Nadun Liyanage: Passenger Experience in Autonomous Vehicles
V ponedeljek, 11. maja 2026, bodo ob 16:00 uri izvedeni dve
predavanji v okviru PONEDELJKOVEGA SEMINARJA RAČUNALNIŠTVA IN INFORMATIKE
Oddelkov za Informacijske znanosti in tehnologije UP FAMNIT in UP IAM.
ČAS/PROSTOR: 11. maj 2026 ob 16.00 v FAMNIT-VP3.
1. predavanje:
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PREDAVATELJ: Arsen Matej GOLUBOVIKJ
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Arsen Matej Golubovikj is currently a teaching assistant and a PhD student in the HICUP Lab at UP FAMNIT, under the supervision of prof. Marko Tkalčič. His academic interests encompass recommender systems, and user modeling, primarily in subjective domains, such as music recommendation and movie recommendation. His doctoral work explores user-centric recommender systems that account for subjective item perspectives.
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NASLOV: Rethinking Subjective Features in Recommender Systems: Personal Views Over Aggregated Values
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POVZETEK:
Subjective features of content items, such as emotional resonance and aesthetic quality, have become increasingly important in recommender systems (RecSys), as the field moves beyond objective content and behavioral signals. Traditionally, such features were treated as fixed item-level properties, aggregated across users. However, emerging evidence suggests that subjective features are inherently user-dependent, shaped by individual interpretations and personal perspectives. This paper presents the first direct comparison between fixed (aggregated) and user-specific (subjective) item representations for modeling subjective features in RecSys. Using three datasets spanning movies, videos, and images, with subjective features, such as eudaimonia, hedonia, emotion, and aesthetics, we evaluate the impact of the representation strategy (i.e. fixed vs. user-specific) on recommendation performance across multiple algorithms. Our findings show that user-specific representations consistently outperform aggregate ones, often with statistically significant improvements. These results underscore the importance of modeling subjectivity at the user level, offering concrete guidance for more personalized and effective recommendation systems.
Seminar bo potekal v angleškem jeziku.
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2. predavanje:
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PREDAVATELJ: Nadun LIYANAGE
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Nadun Liyanage is a doctoral researcher at University of Primorska - HICUP Lab. His work explores how immersive technologies can improve interactions in vehicles and transportation contexts, such as driver assistance, infotainment, and user experience in future mobility systems.
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NASLOV: Passenger Experience in Autonomous Vehicles
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POVZETEK:
Autonomous vehicles (AVs) shift mobility from a driver-centered task to a passenger-centered experience, making comfort, trust, and overall passenger experience critical determinants of acceptance. This review synthesizes empirical research on passenger experience in AV contexts, with particular attention to immersive interventions (e.g., AR/VR) and the realism of experimental methodologies used to study AV travel. We analyze 32 peer-reviewed studies and organize them into a structured design space spanning (i) experimental platform and in-vehicle setup (simulator vs. real-world driving, driving mode, cabin representation, motion cueing, and display technologies), (ii) study focus and in-scenario roles (passenger/driver/pedestrian, scenarios, and controlled sensory focus), and (iii) measurement strategy and domains (comfort factors, subjective and objective measures, and focus conditions). Alluvial diagrams and complementary quantitative visualizations reveal strong coupling between methodological choices: simulator studies frequently depend on displays and often lack high-fidelity motion cueing, whereas real-world studies naturally provide full motion cues but more often avoid additional displays. Across the literature, visual interventions dominate, while multisensory approaches (auditory, haptic, olfactory) and standardized, multimodal measurement triangulation are less common. Based on these trends, we outline research opportunities for future AV passenger-experience studies, including higher-fidelity experimental setups that combine motion cueing with immersive displays, better separation of “perceived autonomy” confounds such as driver presence/visibility, and more systematic evaluation frameworks that integrate subjective experience with physiological, behavioral, and vehicle/system measures.
Seminar bo potekal v angleškem jeziku.
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Seminarja bosta potekala v predavalnici FAMNIT-VP3 s pričetkom ob 16:00 uri.
Vabljeni!
ponedeljek, 4. maj 2026 Michelle FERNANDO: Immersive Technologies for Motor Skill Learning Guidance
V ponedeljek, 4. maja 2026, bodo ob 16:00 uri izvedeni dve
predavanji v okviru PONEDELJKOVEGA SEMINARJA RAČUNALNIŠTVA IN INFORMATIKE
Oddelkov za Informacijske znanosti in tehnologije UP FAMNIT in UP IAM.
ČAS/PROSTOR: 4. maj 2026 ob 16.00 v FAMNIT-VP3.
1. predavanje:
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PREDAVATELJICA: Michelle FERNANDO
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Michelle Fernando is a PhD student and teaching assistant at UP FAMNIT, where she works at the HICUP Lab. She received the B.Sc. (Hons) degree in computer science from the University of Colombo, Sri Lanka. Her research focuses on human-computer interaction, extended reality, and human motion analysis in the context of sports training and skill acquisition.
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NASLOV: Immersive Technologies for Motor Skill Learning Guidance
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POVZETEK:
Motor skill learning is the process of acquiring, refining, and automating physical movements through structured practice. Traditionally, this process relies on a feedback loop between a learner and a coach, in which the instructor provides "feedforward", demonstrations or instructions on how to move, followed by corrective feedback after the attempt. However, this traditional model is often constrained by the limited availability of expert human coaches and the difficulty of delivering consistent, objective, and real-time guidance during practice sessions. Furthermore, physical practice often lacks the precise feedback required for learners to accurately monitor their own movement mechanics and adjust accordingly.
Immersive technologies, such as Virtual Reality (VR) and Augmented Reality (AR), offer new opportunities to address these limitations by embedding visual, auditory, and haptic guidance directly into the training environment. This study examines the design of immersive systems for motor skill training through the lens of established motor learning theories. We analyze the current literature to synthesize a structured design space that categorizes immersive systems based on their technological configurations and instructional design paradigms. Our findings highlight current research trends, identify a significant gap in technological support for expert-level performance, and outline key directions for future research in designing effective, theory-driven immersive training systems.
Seminar bo potekal v angleškem jeziku.
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2. predavanje:
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PREDAVATELJ: Nilukshan KRISHNARAM
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Nilukshan Krishnaram is a PhD student and teaching assistant at UP FAMNIT, where he is affiliated with the HICUP Lab. He holds a B.Sc. (Hons) in Information Systems from the University of Colombo, Sri Lanka. His research interests focus on human–computer interaction, extended reality, user experience design, and visual and perceptual attention guidance.
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NASLOV: Where You Look Is Not Random: Attention Guidance Across AR, VR, and Traditional Displays
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POVZETEK:
Guiding user attention is a fundamental challenge in environments where important information can appear anywhere across the visual field, particularly in traditional displays, augmented reality, and virtual reality. A growing body of research has explored techniques that direct attention toward relevant objects or regions, ranging from perceptible techniques such as arrows, labels, animations and highlights, to more subtle techniques such as flicker, brightness modulation, color vibration, and blur. This work surveys attention guidance techniques across the reality–virtuality continuum and examines how they draw on theories of visual attention, Gestalt principles, and visual variables including position, color, and size. A central distinction is made between perceptible techniques, which are consciously noticeable, and imperceptible techniques, which attempt to influence gaze while preserving visual continuity and immersion. The survey further highlights an important challenge in the literature: although many techniques improve search performance and attentional focus, fewer studies rigorously evaluate whether these cues remain non-distracting or preserve immersion. The findings show that attention guidance is not only a matter of making users look at the right place, but of doing so in a way that remains effective, subtle, and perceptually acceptable across different visual environments.
Seminar bo potekal v angleškem jeziku.
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Seminarja bosta potekala v predavalnici FAMNIT-VP3 s pričetkom ob 16:00 uri.
Vabljeni!






