ponedeljek, 4. maj 2026 Michelle FERNANDO: Immersive Technologies for Motor Skill Learning Guidance
V ponedeljek, 4. maja 2026, bodo ob 16:00 uri izvedeni dve
predavanji v okviru PONEDELJKOVEGA SEMINARJA RAČUNALNIŠTVA IN INFORMATIKE
Oddelkov za Informacijske znanosti in tehnologije UP FAMNIT in UP IAM.
ČAS/PROSTOR: 4. maj 2026 ob 16.00 v FAMNIT-VP3.
1. predavanje:
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PREDAVATELJICA: Michelle FERNANDO
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Michelle Fernando is a PhD student and teaching assistant at UP FAMNIT, where she works at the HICUP Lab. She received the B.Sc. (Hons) degree in computer science from the University of Colombo, Sri Lanka. Her research focuses on human-computer interaction, extended reality, and human motion analysis in the context of sports training and skill acquisition.
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NASLOV: Immersive Technologies for Motor Skill Learning Guidance
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POVZETEK:
Motor skill learning is the process of acquiring, refining, and automating physical movements through structured practice. Traditionally, this process relies on a feedback loop between a learner and a coach, in which the instructor provides "feedforward", demonstrations or instructions on how to move, followed by corrective feedback after the attempt. However, this traditional model is often constrained by the limited availability of expert human coaches and the difficulty of delivering consistent, objective, and real-time guidance during practice sessions. Furthermore, physical practice often lacks the precise feedback required for learners to accurately monitor their own movement mechanics and adjust accordingly.
Immersive technologies, such as Virtual Reality (VR) and Augmented Reality (AR), offer new opportunities to address these limitations by embedding visual, auditory, and haptic guidance directly into the training environment. This study examines the design of immersive systems for motor skill training through the lens of established motor learning theories. We analyze the current literature to synthesize a structured design space that categorizes immersive systems based on their technological configurations and instructional design paradigms. Our findings highlight current research trends, identify a significant gap in technological support for expert-level performance, and outline key directions for future research in designing effective, theory-driven immersive training systems.
Seminar bo potekal v angleškem jeziku.
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2. predavanje:
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PREDAVATELJ: Nilukshan KRISHNARAM
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Nilukshan Krishnaram is a PhD student and teaching assistant at UP FAMNIT, where he is affiliated with the HICUP Lab. He holds a B.Sc. (Hons) in Information Systems from the University of Colombo, Sri Lanka. His research interests focus on human–computer interaction, extended reality, user experience design, and visual and perceptual attention guidance.
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NASLOV: Where You Look Is Not Random: Attention Guidance Across AR, VR, and Traditional Displays
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POVZETEK:
Guiding user attention is a fundamental challenge in environments where important information can appear anywhere across the visual field, particularly in traditional displays, augmented reality, and virtual reality. A growing body of research has explored techniques that direct attention toward relevant objects or regions, ranging from perceptible techniques such as arrows, labels, animations and highlights, to more subtle techniques such as flicker, brightness modulation, color vibration, and blur. This work surveys attention guidance techniques across the reality–virtuality continuum and examines how they draw on theories of visual attention, Gestalt principles, and visual variables including position, color, and size. A central distinction is made between perceptible techniques, which are consciously noticeable, and imperceptible techniques, which attempt to influence gaze while preserving visual continuity and immersion. The survey further highlights an important challenge in the literature: although many techniques improve search performance and attentional focus, fewer studies rigorously evaluate whether these cues remain non-distracting or preserve immersion. The findings show that attention guidance is not only a matter of making users look at the right place, but of doing so in a way that remains effective, subtle, and perceptually acceptable across different visual environments.
Seminar bo potekal v angleškem jeziku.
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Seminarja bosta potekala v predavalnici FAMNIT-VP3 s pričetkom ob 16:00 uri.
Vabljeni!






